Character Economy Index
Character Economy Rankings
— measured by economic power, not popularity.
CEI estimates the annual economic scale driven by each character — the Estimated Annual CEI Value — across merchandising, publishing, video, games, TCG, and fan momentum.
All figures are independent estimates (CEI Estimate), not actual sales. Confidence grades: A = anchored to disclosed figures / B = calibrated estimate / C·D = estimate.
Today’s TOP 10
View TOP 50 →- 1PikachuPokémonB¥188.5B
- 2MarioSuper MarioD¥123.1B
- 3Monkey D. LuffyOne PieceB¥121.7B
- 4Son GokuDragon BallA¥118.9B
- 5SnoopyPeanuts (Snoopy)D¥68.4B
- 6EeveePokémonB¥64.7B
- 7LuigiSuper MarioD¥60.5B
- 8YoshiSuper MarioD¥56.7B
- 9Princess PeachSuper MarioD¥55.6B
- 10CharizardPokémonB¥53.9B
Amounts in Japanese yen. ¥204.4B ≒ 204.4 billion yen of estimated annual commerce.
Rankings by franchise
Is Pikachu really the highest-earning Pokémon? Who tops the Mario family? Sixty years of Ultra heroes, ranked.
About the numbers
- ・Estimated Annual CEI Value converts public information and market data into the current annual scale of commerce each character drives. It is an estimate, not reported sales.
- ・The model adds up pools: merchandising, publishing, movies & events, games, TCG, and fan momentum.
- ・Confidence grades A–D indicate how strongly each figure is anchored to disclosed numbers.
- ・Figures are recalculated as the CEI model is updated. Please include an as-of date when quoting.
How to cite: free to quote with attribution and a link — “Source: CEI — Character Economy Index (ceiindex.com), CEI Estimate.” Full methodology is currently available in Japanese.